The group divides into two teams. Team A leaves the room, and Team B brainstorms a person, place and thing. (For example, Shirley Temple, in Burger King, with a butter churn.)
The first person from Team A enters, and Team B tells her the three things.
The second person from Team A enters.
The first person must communicate all three items without speaking. The twist is that the second person can't speak either, so there is no way for the first person to be sure she has communicated successfully. The second person may indicate through sounds, humming or gestures that he does or does not understand--he may even try to "restate" an item in a different way to be sure he has it, but no language of any kind is permitted.
When the second person thinks he has all three items, the next person enters, and the message is passed on in the same way.
When the last person in Group A thinks she has figured out the three items, she announces her conclusion--which is almost never identical to the original information.
The teams switch roles and the process is repeated.
Music (hummed but not, of course, sung) can be extremely useful here. I once saw a person act "Tinkerbell" by three bars of the opening music from The Wonderful World of Disney and tapping an imaginary wand. The person receiving understood instantly. Commercial themes, television show themes, pop music--all are easily recognized and convey much.
If a group is good at the game, they will start deliberately choosing combinations of items that will be hard to guess, but at first a leader might want to veto items that are too obscure. (Of course, half the fun of the game is that people get off on the wrong track, and since half of the group is always "audience" they are able to watch as the train comes derailed.)
It is very difficult for players familiar with charades to understand that not only the "giver" but the "receiver" as well must not speak. Be sure to stress this. You cannot, as in charades, verbalize your guesses so as to help the actor know how he's doing.
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